branch: interactive/develop 「№616」
Commited by: Rocco Moretti
GitHub commit link: 「7563242c9ae82580」 「№6524」
Difference from previous tested commit:  code diff
Commit date: 2024-05-16 16:19:04
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6524 from RosettaCommons/roccomoretti/tweak_ligand_anchor [Foldit] Add anchor for Tweak Ligand tool Players have been asking for a way to control which "side" of the ligand changes with the TweakLigand tool. This PR adds a movable Pin (like the FoldTree pin) which allows them to specify an anchor atom. The anchor atom is held fixed, and everything else rotates from it. (Technically, the ligand is rotated, and then the position and orientation of the anchor atom is adjusted to match.) This involved abstracting and generalizing the PinGeom from the FoldTreeComposite. I also adjusted how the rotation amounts were processed, to allow for slightly smoother click-and-hold behavior.

...
Test: ubuntu-20.04.clang.foldit.build.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№615」
Commited by: Rocco Moretti
GitHub commit link: 「5dbcb2e595989d8e」 「№6523」
Difference from previous tested commit:  code diff
Commit date: 2024-05-16 16:18:28
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6523 from RosettaCommons/roccomoretti/interactive_ligand_panel_closure [Foldit] Close ligand design panel when action isn't possible The Ligand design panel saves its visiblilty state when switching puzzles. This is a problem when you switch between puzzles where the tool is or is not availible. We had previously added code to turn off the panel for non-ligand design puzzles. However, we missed the case where the puzzle is a ligand design puzzle, but the ligand design panel tool is turned off (in the puzzle setup).

...
Test: ubuntu-20.04.clang.foldit.build.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№614」
Commited by: Rocco Moretti
GitHub commit link: 「61c66c5c098799c3」
Difference from previous tested commit:  code diff
Commit date: 2024-05-06 18:36:16
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

[Foldit] Add abilty to suppress Quest to the Native popup. If you include a guide structure in the puzzle, you automatically get a "This protein's structure is known. See if you can match it!" popup. There's the possiblility you may want to include a guide structure without having that popup. (e.g. to provide a reference backbone in case you don't want to move too far.) This commit adds a puzzle_setup option `"quest_to_native"` which can be set false to turn off the popup. The default if the option isn't given is true, so existing puzzles should work as they have. Intro/Education/Dojo puzzles should also be unaffected.

...
Test: ubuntu-20.04.clang.foldit.build.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№613」
Commited by: Rocco Moretti
GitHub commit link: 「92ebe5646a50c966」 「№6526」
Difference from previous tested commit:  code diff
Commit date: 2024-05-16 16:13:13
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6526 from RosettaCommons/jtscott/interactive_wiggle_side_chains [Foldit] Wiggle Sidechains Release Notes: Wiggle Sidechains enabled for Small Molecule Design Puzzles. This is a somewhat straight forward change, but I think it needs a bit of consideration to double check. In SelectionTool.cc when the conditional statement for wiggle side-chains is triggered, originally this would dispatch to ActionGlobalWiggle.cc which would in turn decide whether to use create_action_dualspace_global_wiggle() if the puzzle contains a designable ligand or create_action_cart_global_wiggle() if not. create_action_cart_global_wiggle() contains all the needed code to do sidechain minimization. This means that currently if puzzle contains a designable ligand, sidechain minimization would be skipped in lieu of dual space minimization. With this change, unless the ligand is specifically selected, create_action_cart_global_wiggle() will be called when a player uses Wiggle Sidechains. The only issue I can foresee is that this would mean that globally sidechains and the ligand will undergo non dualspace minimization when using this action.

...
Test: ubuntu-20.04.clang.foldit.build.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№612」
Commited by: Jeff Flatten
GitHub commit link: 「8cc4e8fef5ccc41e」 「№6504」
Difference from previous tested commit:  code diff
Commit date: 2024-05-02 15:23:35
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6504 from RosettaCommons/jtscott/interactive_atom_glow_update [Foldit] Update RDMolGeom to allow for atom color retention.

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
game:GameApplicationTests_switch


branch: interactive/develop 「№611」
Commited by: Andreas Petrides
GitHub commit link: 「0786d1ac54d7f4fd」 「№6497」
Difference from previous tested commit:  code diff
Commit date: 2024-05-02 13:51:01
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6497 from RosettaCommons/interactive/petrides/fix_trim_variants_for_chain_breaks [Foldit] Change How Trim Tool Handles Trimming at Chain Breaks

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№610」
Commited by: Andreas Petrides
GitHub commit link: 「69019933bf4933a2」 「№6505」
Difference from previous tested commit:  code diff
Commit date: 2024-04-29 13:56:09
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6505 from RosettaCommons/interactive/petrides/rephase_for_restore_best [Foldit] Adding Rephase To Restore Best Solution

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№609」
Commited by: Seth Cooper
GitHub commit link: 「e8640d1a085d88e2」
Difference from previous tested commit:  code diff
Commit date: 2024-03-07 16:47:28
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Organize Xcode build options.

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№608」
Commited by: Andreas Petrides
GitHub commit link: 「8a8512ea7a52e3d6」 「№6496」
Difference from previous tested commit:  code diff
Commit date: 2024-03-01 16:04:21
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6496 from RosettaCommons/interactive/petrides/fix_density_quicksave_loading [Foldit] Fix Behavior of Density/Score for Quicksave Loading

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№607」
Commited by: Andreas Petrides
GitHub commit link: 「01d1b8f9da11ebd2」 「№6492」
Difference from previous tested commit:  code diff
Commit date: 2024-02-20 12:39:57
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6492 from RosettaCommons/interactive/petrides/wrapped_pose_write_version_11 [Foldit] Wrapped Pose Write Version 11

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
game:GameApplicationTests_switch


branch: interactive/develop 「№606」
Commited by: Andreas Petrides
GitHub commit link: 「fd94fa4a54bc1464」 「№6490」
Difference from previous tested commit:  code diff
Commit date: 2024-02-09 11:10:38
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6490 from RosettaCommons/interactive/petrides/solutions_with_density [Foldit] Saving Density State for Puzzles with Rephasing

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№605」
Commited by: Andreas Petrides
GitHub commit link: 「d61c5c9c0b75ee03」 「№6489」
Difference from previous tested commit:  code diff
Commit date: 2024-02-01 15:44:20
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6489 from RosettaCommons/interactive/petrides/nan_stacktrace [Foldit] Fix for NAN Bug Related to Rephase Tool

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
interactive:FilterTests


branch: interactive/develop 「№604」
Commited by: Jeff Flatten
GitHub commit link: 「669e128176798d7d」 「№6486」
Difference from previous tested commit:  code diff
Commit date: 2024-01-26 16:01:57
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6486 from RosettaCommons/roccomoretti-patch-1 [Foldit] Fix Idealization Error for DNA puzzles

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№603」
Commited by: Jeff Flatten
GitHub commit link: 「28925834b72e2dea」 「№6487」
Difference from previous tested commit:  code diff
Commit date: 2024-01-26 16:01:40
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6487 from RosettaCommons/roccomoretti/action_cart_build_DNA [Foldit] Fix issue with remix and DNA

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


branch: interactive/develop 「№602」
Commited by: Andreas Petrides
GitHub commit link: 「0f1c42c1be793566」 「№6461」
Difference from previous tested commit:  code diff
Commit date: 2024-01-22 15:27:41
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6461 from RosettaCommons/interactive/petrides/osf Interactive/petrides/osf

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window
Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
game:GameApplicationTests_switch


branch: interactive/develop 「№601」
Commited by: Seth Cooper
GitHub commit link: 「f936acdff4fe04c6」 「№6484」
Difference from previous tested commit:  code diff
Commit date: 2024-01-22 12:54:43
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6484 from RosettaCommons/interactive/band-opts [Foldit] Restore band push/pull in solution files and menu.

...
Test: mac.clang.foldit.build.release

 View log

Loading...

 View log in dialog  View log in log in separate window


< 1 2 3 4 5 6 7 8 9 10 .. 40 >

Legend:
queued Queued Test
queued for comparison Test finished running but not yet compared
running Test is Running right now
comparing Test results is now comparing with previous results
finished Test is finished without errors
failed Test failed
build Failed Test could not be run because build failed
script failed Test results is unknow because test-script failed
canceled Test was canceled