branch: interactive/develop 「№552」
Commited by: Rocco Moretti
GitHub commit link: 「06c5539e86744457」 「№6275」
Difference from previous tested commit:  code diff
Commit date: 2022-11-03 15:09:17
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6275 from RosettaCommons/roccomoretti/interactive_fix_ligand_warnings [Foldit] Fix ligand-related issues found with warnings compile. These were some issues flagged by warnings which affect the ligand builds.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№551」
Commited by: Rocco Moretti
GitHub commit link: 「8cdbaf94fe67bb62」 「№6272」
Difference from previous tested commit:  code diff
Commit date: 2022-11-03 15:08:43
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6272 from RosettaCommons/roccomoretti/interactive_scientist_share_load [Foldit] Allow Scientists to load share-with-scientist solutions. Allow loading scientist shares with the released client. (Should have the same no-credit effect like with the load-with-secret-keys build.) No release notes -- internal change only.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№550」
Commited by: Thomas Scott
GitHub commit link: 「0e750c98e47edb2b」 「№6278」
Difference from previous tested commit:  code diff
Commit date: 2022-11-03 14:49:50
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6278 from RosettaCommons/jtscott/interactive_atom_glow_persistance_bug [Foldit] Clear atoms when switching puzzles.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№549」
Commited by: Brian Koepnick
GitHub commit link: 「990786bb0399693d」 「№6270」
Difference from previous tested commit:  code diff
Commit date: 2022-10-31 21:05:21
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6270 from RosettaCommons/koepnick/foldit_lddt [Foldit] Functions to compute lDDT

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№548」
Commited by: Josh Aaron Miller
GitHub commit link: 「0109ebf80b73e7eb」 「№6175」
Difference from previous tested commit:  code diff
Commit date: 2022-10-27 09:40:18
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6175 from RosettaCommons/joshmiller/remove-narr-survey Remove narrative survey

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№547」
Commited by: Brian Koepnick
GitHub commit link: 「439686575e34c74b」 「№6264」
Difference from previous tested commit:  code diff
Commit date: 2022-10-26 19:57:56
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6264 from RosettaCommons/koepnick/foldit_mpnn_rotamer [Foldit] Use actual rotamers for MPNN

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№546」
Commited by: Brian Koepnick
GitHub commit link: 「b1c9ce12dffe2280」 「№6249」
Difference from previous tested commit:  code diff
Commit date: 2022-10-25 16:54:56
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6249 from RosettaCommons/koepnick/foldit_remove_global_score [Foldit] Remove global score

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№545」
Commited by: Rocco Moretti
GitHub commit link: 「d80e03a780b4fe28」 「№6263」
Difference from previous tested commit:  code diff
Commit date: 2022-10-25 15:49:33
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6263 from RosettaCommons/roccomoretti/interactive_compound_data_store [Foldit] Add a Compound Library Objective Add a compound library objective. This should give players a bonus if the compounds are in the library. This required a bit of reworking of some things, primarily because we don't have easy access to the complete compound library. Instead, I added the CompoundDataStore, which is populated by the Compound Library panel from the server results for the compound library query. These then get stored locally, such that you don't actually have to open the compound library dialog (again) to pull the compounds from the server. For some semblance of safety (e.g. so people can't just manually edit the stored smiles), I had to move the rc4 encryption to interactive/util and added a string/stream encryption function, so I can encrypt the results. (Not with the game key, though.) The other issue I ran into was that the compound library compounds don't necessarily have fully specified stereoisomers. This makes smiles/smiles comparisons (even canonicalized ones) difficult. The fix was to add a stereoisomer enumeration facility, which is cribbed from the Python-level RDKit code. This multiplies the number of results from the library search, though it should allow players to select particular stereoisomers, rather than it just defaulting to the random configuration which it's currently doing. (I've also adjusted the compound labeling to use a/b/c/d to separate out stereoisomers.) The CompoundDataStore gets an additional duty to cache the non-trivial amount of computation needed to compute this enumeration, though I'm not currently saving that to disk. RELEASE NOTES: Add a Compound Library objective RELEASE NOTES: Better handling of stereoisomers in the compound library.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№544」
Commited by: Brian Koepnick
GitHub commit link: 「4f24c4be4500dda9」 「№6252」
Difference from previous tested commit:  code diff
Commit date: 2022-10-25 11:59:09
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6252 from RosettaCommons/koepnick/foldit_puzzle_menu_display [Foldit] Display expired puzzles

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№543」
Commited by: Thomas Scott
GitHub commit link: 「2006191261a4e107」 「№6152」
Difference from previous tested commit:  code diff
Commit date: 2022-10-24 16:31:02
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6152 from RosettaCommons/jtscott/interactive_atom_tooltip_target [Foldit] Add atom targetting for the tutorial labels.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№542」
Commited by: Rocco Moretti
GitHub commit link: 「11e5c5abbc88e5c0」 「№6258」
Difference from previous tested commit:  code diff
Commit date: 2022-10-18 16:44:15
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6258 from RosettaCommons/roccomoretti/interactive_less_log_noise [Foldit] Reduce some log noise. There were a few functions in Server which are rather chatty in the log, and which I don't think need to be quite so verbose. Turn these down to debug level, such that they're present but not cluttering the standard log. (No release notes needed.)

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№541」
Commited by: Brian Koepnick
GitHub commit link: 「53d8aca72341f312」 「№6251」
Difference from previous tested commit:  code diff
Commit date: 2022-10-14 13:14:04
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6251 from RosettaCommons/koepnick/foldit_remove_all_hands [Foldit] Remove PHA_ALL_HANDS and PHA_GALLERY

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№540」
Commited by: Jeff Flatten
GitHub commit link: 「b9c9830fbab5f0c8」 「№6238」
Difference from previous tested commit:  code diff
Commit date: 2022-10-11 20:11:49
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6238 from RosettaCommons/koepnick/foldit_solution_release_id [Foldit] Include sequence and release id with post_solution

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Test: mac.clang.foldit.build.release

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Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
interactive:FilterTests


branch: interactive/develop 「№539」
Commited by: Brian Koepnick
GitHub commit link: 「79c28a1fb660f1ff」 「№6236」
Difference from previous tested commit:  code diff
Commit date: 2022-10-11 15:30:35
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6236 from RosettaCommons/koepnick/foldit_current_energy [Foldit] Display current score of online players Release Notes: - Display the current score of other players in the puzzle leaderboard

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Test: mac.clang.foldit.build.release

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Test: ubuntu-20.04.clang.foldit.unit.debug

Failed sub-tests (click for more details):
game:GameApplicationTests_switch


branch: interactive/develop 「№538」
Commited by: Rocco Moretti
GitHub commit link: 「656e541f273bbb59」 「№6241」
Difference from previous tested commit:  code diff
Commit date: 2022-10-11 14:12:09
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6241 from RosettaCommons/roccomoretti/interactive_none_preset_crash [Foldit] Fix crash when selecting None preset. The None preset was being built as a base class object, but the actual application needed to dynamic cast to a Standalone-level object. This resulted in a nullpointer when you tried to activate the None preset. Now when you select "None", the actual view doesn't change, but you no longer have the preset selected. RELEASE NOTES: Fix crash when None preset is selected.

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Test: mac.clang.foldit.build.release

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branch: interactive/develop 「№537」
Commited by: Rocco Moretti
GitHub commit link: 「f3ec6e3ff1349755」 「№6246」
Difference from previous tested commit:  code diff
Commit date: 2022-10-11 13:11:14
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #6246 from RosettaCommons/roccomoretti/interactive_cl_name_takes_focus [Foldit] Name takes focus in Compound Library Save Dialog. RELEASE NOTES: Start cursor in the Name field of the Compound Library upload dialog.

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Test: mac.clang.foldit.build.release

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