branch: interactive/develop 「№94」
Commited by: Rocco Moretti
GitHub commit link: 「2c0bb779b885ba8c」 「№4643」
Difference from previous tested commit:  code diff
Commit date: 2020-04-13 18:38:36

Merge pull request #4643 from RosettaCommons/roccomoretti/interactive_translate_log Foldit: Log untranslated messages The list of messages to translate in the Foldit-provided template is woefully out of date. Furthermore, it's a little impractical to require us to keep updating it as we add and change wording. So let's crowd-source it! This PR adds a change to the translation machinery such that when the translation machinery is passed a message that the currently loaded translation file is unaware of, that message will be logged. That way people looking for an up-to-date list of translations strings can simply look at their working directory. This feature is not enabled by default. It's only active if the translation machinery is loaded, and only if the player has explicitly added a "log_untranslated" : "1" line to their options.txt file. It also won't capture any messages in the code which are displayed to the players without passing through the translation machinery. The messages which are logged will be appended to the file untranslated_messages.<LANG_CODE>.log in the working directory. (in a pseudo gettext format). RELEASE NOTES: Translators: A new feature has been added which will log messages which could be translated but aren't currently present in the active language pack to the file "untranslated_messages.<LANG_CODE>.log" in the working directory. Add the line "log_untranslated" : "1" to your options.txt file to enable.

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branch: interactive/develop 「№93」
Commited by: Seth Cooper
GitHub commit link: 「33cda8c4c9d4fd63」 「№4618」
Difference from previous tested commit:  code diff
Commit date: 2020-04-06 18:10:27

Merge pull request #4618 from RosettaCommons/interactive/achievement-fix Check for player id 0 in get_achievement_count.

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branch: interactive/develop 「№92」
Commited by: Seth Cooper
GitHub commit link: 「771129f5a01e6498」 「№4617」
Difference from previous tested commit:  code diff
Commit date: 2020-04-05 18:56:32

Merge pull request #4617 from RosettaCommons/interactive/fixes Interactive/fixes

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branch: interactive/develop 「№91」
Commited by: Rocco Moretti
GitHub commit link: 「e9ced19bc62653e5」
Difference from previous tested commit:  code diff
Commit date: 2020-04-02 13:10:59

Fix issue with file path in defines script.

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branch: interactive/develop 「№90」
Commited by: Josh Miller
GitHub commit link: 「0d1761284712e07f」 「№4612」
Difference from previous tested commit:  code diff
Commit date: 2020-04-01 16:39:12

Merge pull request #4612 from RosettaCommons/roccomoretti/application_cleanup Foldit: Fix derived class issue with StandaloneApplication destructor.

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branch: interactive/develop 「№89」
Commited by: Rocco Moretti
GitHub commit link: 「9bebb30611ed7c13」 「№4396」
Difference from previous tested commit:  code diff
Commit date: 2020-03-30 11:26:54

Merge pull request #4396 from RosettaCommons/roccomoretti/interactive_poseview_split Foldit: Remove Rosetta dependency from src/interactive/poseview This is an attempt at furthering the frontend/backend split of Foldit by making interactive/poseview a "GUI only" sub-library, independent of the Rosetta libraries. The way this works is by making a new GUIPose object at the poseview level which is a pure virtual interface class independent of Rosetta. For now, this will be instantiated via either a GUIPoseProxy or a GUIWrappedPoseProxy subclass object, which have implementations at the interactive/application/appposeview level (and thus can access Rosetta). The classes in poseview have been re-written to use GUIPoseProxy, and those which needed actual Pose access have been moved to interactive/application/appposeview.

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branch: interactive/develop 「№88」
Commited by: Rocco Moretti
GitHub commit link: 「98385dd2ed7c0fe6」 「№4599」
Difference from previous tested commit:  code diff
Commit date: 2020-03-30 11:12:10

Merge pull request #4599 from RosettaCommons/roccomoretti/void_sphere_mutex Foldit: Fix issue with VoidSphere deadlock. There's a chance that the void calculation can deadlock, as the VoidFilter and the Void calculation thread were grabbing the data_mutex_ and the GUI mutex in opposite orders. By delaying the creation of the VoidSpheres, we can avoid the deadlock.

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branch: interactive/develop 「№87」
Commited by: Josh Miller
GitHub commit link: 「d33a41b077da7b7e」
Difference from previous tested commit:  code diff
Commit date: 2020-03-28 16:54:23

Bugfix: Add debug resource image for Remote Control

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branch: interactive/develop 「№86」
Commited by: Josh Miller
GitHub commit link: 「578e28baa6b7c4fe」
Difference from previous tested commit:  code diff
Commit date: 2020-03-28 16:37:50

Fix extraneous arrows in AdvancePuzzleTool on Science Puzzle suggestion.

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branch: interactive/develop 「№85」
Commited by: Rocco Moretti
GitHub commit link: 「e4cd9ea01cd55b6e」
Difference from previous tested commit:  code diff
Commit date: 2020-03-28 11:02:02

Compile .C files as C++ on all targets on Windows, not just Release mode

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branch: interactive/develop 「№84」
Commited by: Josh Miller
GitHub commit link: 「ce049e39c6643cc6」
Difference from previous tested commit:  code diff
Commit date: 2020-03-27 12:32:37

Move open_url to GUISystem to avoid upward dependency.

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branch: interactive/develop 「№83」
Commited by: Josh Miller
GitHub commit link: 「1163dbf79d200dd4」
Difference from previous tested commit:  code diff
Commit date: 2020-03-27 11:17:37

More (temporary) debug output for finding the problem with GameApplication.cxxtest

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branch: interactive/develop 「№82」
Commited by: Josh Miller
GitHub commit link: 「10db8984af5be2f6」
Difference from previous tested commit:  code diff
Commit date: 2020-03-26 15:30:50

Add test debugging and fix some game tests.

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branch: interactive/develop 「№81」
Commited by: Sergey Lyskov
GitHub commit link: 「e06153a2b147f8c1」 「№4572」
Difference from previous tested commit:  code diff
Commit date: 2020-03-23 15:40:46

Merge pull request #4572 from RosettaCommons/sergey/foldit Updating benchmark scripts so FoldIt tests could be run on B3 back-end

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branch: interactive/develop 「№80」
Commited by: Henry Solberg
GitHub commit link: 「1c7c16f4b10e6d4d」
Difference from previous tested commit:  code diff
Commit date: 2020-03-19 22:10:52

Revert "add asynchronous filter field" This reverts commit f0f8e3e730bf876b0125c0eb43220b69a267b368.

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branch: interactive/develop 「№79」
Commited by: Henry Solberg
GitHub commit link: 「f0f8e3e730bf876b」
Difference from previous tested commit:  code diff
Commit date: 2020-03-19 22:08:12

add asynchronous filter field

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