branch: interactive/develop 「№66」
Commited by: Josh Miller
GitHub commit link: 「c2648f88bb62f657」 「№4472」
Difference from previous tested commit:  code diff
Commit date: 2020-02-10 18:16:22

Merge pull request #4472 from RosettaCommons/interactive/tutorial-update-feb2020 [Foldit] Tutorial Update Feb 2020

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branch: interactive/develop 「№65」
Commited by: Henry Solberg
GitHub commit link: 「782e307a08980d76」 「№4493」
Difference from previous tested commit:  code diff
Commit date: 2020-02-10 14:40:29

Merge pull request #4493 from RosettaCommons/interactive/solberg/fixed_camera_pivot_option foldit: write fixed camera option to options.txt

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branch: interactive/develop 「№64」
Commited by: Henry Solberg
GitHub commit link: 「04aac10b9dee2df9」 「№4479」
Difference from previous tested commit:  code diff
Commit date: 2020-01-31 21:28:00

Merge pull request #4479 from RosettaCommons/interactive/solberg/fixed_camera_pivot_option add fixed camera pivot option (previously was always fixed)

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branch: interactive/develop 「№63」
Commited by: Henry Solberg
GitHub commit link: 「1d769ae063c9fbe4」
Difference from previous tested commit:  code diff
Commit date: 2020-01-31 18:57:25

foldit electron density quality of life (Merge pull request #4470 from RosettaCommons/interactive/solberg/electron_density_quality_of_life) foldit electron density quality of life (ball, zooming, numbers)

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branch: interactive/develop 「№62」
Commited by: Josh Miller
GitHub commit link: 「0417266b77dec43f」
Difference from previous tested commit:  code diff
Commit date: 2020-01-11 16:09:43

Fix Chop.cc ambiguous Vector

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branch: interactive/develop 「№61」
Commited by: koepnick
GitHub commit link: 「516ead2bd3ffd117」
Difference from previous tested commit:  code diff
Commit date: 2019-11-11 13:18:59

Merge branch 'interactive/develop' of https://github.com/RosettaCommons/main into interactive/develop

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branch: interactive/develop 「№60」
Commited by: Rocco Moretti
GitHub commit link: 「06d8d4fa853ec2ac」 「№4218」
Difference from previous tested commit:  code diff
Commit date: 2019-11-04 12:27:48

Merge pull request #4218 from RosettaCommons/roccomoretti/interactive_split_rosetta_util Foldit: Separate out dependencies on Rosetta in lower-levels of interactive/ It looks like most of the lower-level GUI code is only trivially dependent on Rosetta proper. Attempt to separate this out cleanly, to ease a future frontend/backend split. The big task here was splitting interactive/util in two, removing the Rosetta-depedendent functionality into interactive/rosetta_util. Once accomplished, with a few minor adjustments all the gui code below interactive/poseview is now independent of the main Rosetta codebase. The levels script (and associated documentation) was updated accordingly.

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branch: interactive/develop 「№59」
Commited by: Rocco Moretti
GitHub commit link: 「32048a6a12dcd229」 「№4236」
Difference from previous tested commit:  code diff
Commit date: 2019-09-20 12:27:51

Merge pull request #4236 from RosettaCommons/roccomoretti/interactive_toplevel_owning Foldit: Convert TopLevel singleton to store an OP. This will keep us from accidentally deleting the TopLevel object through a ContainerOP or the like. To address the Freetype segfault issue, simply add a non-OP-associated owning count.

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branch: interactive/develop 「№58」
Commited by: Rocco Moretti
GitHub commit link: 「d45954d92ea76738」
Difference from previous tested commit:  code diff
Commit date: 2019-08-22 18:39:59

Update Foldit SVN URL in test server script.

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branch: interactive/develop 「№57」
Commited by: Seth Cooper
GitHub commit link: 「446d9a336cf43c24」 「№4171」
Difference from previous tested commit:  code diff
Commit date: 2019-08-22 14:33:03

Merge pull request #4171 from RosettaCommons/interactive/density-score Turn on density scoring if needed when loading density.

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branch: interactive/develop 「№56」
Commited by: Rocco Moretti
GitHub commit link: 「1f41ae582104fac2」 「№3888」
Difference from previous tested commit:  code diff
Commit date: 2019-08-21 16:40:43

Merge pull request #3888 from RosettaCommons/roccomoretti/interactive_address_mutex_contention2 Foldit: Address some mutex contention issues. There are a number of locations where threaded contention for the GUI mutex was delaying threads for significant fraction of the runtime(*). A number of these locations are somewhat trivial to reorganize such that there isn't a need to hold the GUI mutex, or to hold it for shorter periods of time. Many of these are switching to atomic data, rather than mutex-protected data. There's some larger scale reorganizations, as well as splitting up the GameApplicationTests and GameApplicationMacroTests unit tests, to better isolate some of the finicky/unstable tests.

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branch: interactive/develop 「№55」
Commited by: Brian Koepnick
GitHub commit link: 「4bd5cca6fa12129f」
Difference from previous tested commit:  code diff
Commit date: 2019-07-30 17:43:09

Update Linux README with dependency info

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branch: interactive/develop 「№54」
Commited by: Brian Koepnick
GitHub commit link: 「c36604c85de43df6」 「№3973」
Difference from previous tested commit:  code diff
Commit date: 2019-07-18 14:18:05

Merge pull request #3973 from RosettaCommons/koepnick/foldit_blueprint_fix Foldit: Updates for Blueprint Panel

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branch: interactive/develop 「№53」
Commited by: Seth Cooper
GitHub commit link: 「70a2f0a2f92ebdc0」 「№4080」
Difference from previous tested commit:  code diff
Commit date: 2019-07-13 20:49:28

Merge pull request #4080 from RosettaCommons/interactive/lockFocus Make OpenGL context current before handling mouse events on macOS; th…

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branch: interactive/develop 「№52」
Commited by: Seth Cooper
GitHub commit link: 「e3d4d206248c18e8」
Difference from previous tested commit:  code diff
Commit date: 2019-07-08 11:10:45

Update target names in Xcode.

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branch: interactive/develop 「№51」
Commited by: Seth Cooper
GitHub commit link: 「d94d86426ac6d436」
Difference from previous tested commit:  code diff
Commit date: 2019-07-08 10:44:24

Update target names in Xcode.

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