branch: interactive/develop 「№104」
Commited by: Josh Miller
GitHub commit link: 「b7f03f07e6b6bc6e」 「№4715」
Difference from previous tested commit:  code diff
Commit date: 2020-05-24 19:57:24

Merge pull request #4715 from RosettaCommons/joshmiller/revert-menu Separate contests and science

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branch: interactive/develop 「№103」
Commited by: Henry Solberg
GitHub commit link: 「0dfdd90e57912820」 「№4685」
Difference from previous tested commit:  code diff
Commit date: 2020-05-18 16:50:58

Merge pull request #4685 from RosettaCommons/interactive/solberg/clunky_filters Foldit: Interactive/solberg/clunky filters

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branch: interactive/develop 「№102」
Commited by: Henry Solberg
GitHub commit link: 「3bce53fa6f5ecd4b」 「№4709」
Difference from previous tested commit:  code diff
Commit date: 2020-05-18 12:47:06

Merge pull request #4709 from RosettaCommons/interactive/release Foldit: Interactive/release

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branch: interactive/develop 「№101」
Commited by: Rocco Moretti
GitHub commit link: 「d69f1e47d386b24e」 「№4679」
Difference from previous tested commit:  code diff
Commit date: 2020-05-17 11:40:24

Merge pull request #4679 from RosettaCommons/roccomoretti/interactive_fix_tests [Foldit] Fix some tests Some fixes for the currently broken tests in interactive/develop. This doesn't address them all, but hits the major spots.

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branch: interactive/develop 「№100」
Commited by: Henry Solberg
GitHub commit link: 「30bc327332fce6d1」
Difference from previous tested commit:  code diff
Commit date: 2020-05-14 15:29:06

fix typo (protien -> protein)

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branch: interactive/develop 「№99」
Commited by: James Scott
GitHub commit link: 「064e072860dc4613」
Difference from previous tested commit:  code diff
Commit date: 2020-05-07 16:37:21

Foldit: return UPD_NONE caused freezing issue so it has been replaced by return UPD_UPDATE

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branch: interactive/develop 「№98」
Commited by: Rocco Moretti
GitHub commit link: 「3526083aed3c0c8b」
Difference from previous tested commit:  code diff
Commit date: 2020-05-03 14:00:42

Fixes for compilation on Windows.

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branch: interactive/develop 「№97」
Commited by: Henry
GitHub commit link: 「be09f18592fa44f5」
Difference from previous tested commit:  code diff
Commit date: 2020-04-30 18:49:08

fix wiggle with actionbanddrag

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branch: interactive/develop 「№96」
Commited by: Thomas Scott
GitHub commit link: 「4ecb28f64cfd40f7」 「№4604」
Difference from previous tested commit:  code diff
Commit date: 2020-04-29 14:36:35

Merge pull request #4604 from RosettaCommons/jtscott/interactive_ligand_remix_viewport Jtscott/interactive ligand remix viewport

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branch: interactive/develop 「№95」
Commited by: Josh Miller
GitHub commit link: 「5e103b9681ad6d0b」 「№4626」
Difference from previous tested commit:  code diff
Commit date: 2020-04-29 13:13:27

Merge pull request #4626 from RosettaCommons/interactive/debug-changes [Foldit] Minor bugfixes and test fixes

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branch: interactive/develop 「№94」
Commited by: Rocco Moretti
GitHub commit link: 「2c0bb779b885ba8c」 「№4643」
Difference from previous tested commit:  code diff
Commit date: 2020-04-13 18:38:36

Merge pull request #4643 from RosettaCommons/roccomoretti/interactive_translate_log Foldit: Log untranslated messages The list of messages to translate in the Foldit-provided template is woefully out of date. Furthermore, it's a little impractical to require us to keep updating it as we add and change wording. So let's crowd-source it! This PR adds a change to the translation machinery such that when the translation machinery is passed a message that the currently loaded translation file is unaware of, that message will be logged. That way people looking for an up-to-date list of translations strings can simply look at their working directory. This feature is not enabled by default. It's only active if the translation machinery is loaded, and only if the player has explicitly added a "log_untranslated" : "1" line to their options.txt file. It also won't capture any messages in the code which are displayed to the players without passing through the translation machinery. The messages which are logged will be appended to the file untranslated_messages.<LANG_CODE>.log in the working directory. (in a pseudo gettext format). RELEASE NOTES: Translators: A new feature has been added which will log messages which could be translated but aren't currently present in the active language pack to the file "untranslated_messages.<LANG_CODE>.log" in the working directory. Add the line "log_untranslated" : "1" to your options.txt file to enable.

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branch: interactive/develop 「№93」
Commited by: Seth Cooper
GitHub commit link: 「33cda8c4c9d4fd63」 「№4618」
Difference from previous tested commit:  code diff
Commit date: 2020-04-06 18:10:27

Merge pull request #4618 from RosettaCommons/interactive/achievement-fix Check for player id 0 in get_achievement_count.

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branch: interactive/develop 「№92」
Commited by: Seth Cooper
GitHub commit link: 「771129f5a01e6498」 「№4617」
Difference from previous tested commit:  code diff
Commit date: 2020-04-05 18:56:32

Merge pull request #4617 from RosettaCommons/interactive/fixes Interactive/fixes

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branch: interactive/develop 「№91」
Commited by: Rocco Moretti
GitHub commit link: 「e9ced19bc62653e5」
Difference from previous tested commit:  code diff
Commit date: 2020-04-02 13:10:59

Fix issue with file path in defines script.

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branch: interactive/develop 「№90」
Commited by: Josh Miller
GitHub commit link: 「0d1761284712e07f」 「№4612」
Difference from previous tested commit:  code diff
Commit date: 2020-04-01 16:39:12

Merge pull request #4612 from RosettaCommons/roccomoretti/application_cleanup Foldit: Fix derived class issue with StandaloneApplication destructor.

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branch: interactive/develop 「№89」
Commited by: Rocco Moretti
GitHub commit link: 「9bebb30611ed7c13」 「№4396」
Difference from previous tested commit:  code diff
Commit date: 2020-03-30 11:26:54

Merge pull request #4396 from RosettaCommons/roccomoretti/interactive_poseview_split Foldit: Remove Rosetta dependency from src/interactive/poseview This is an attempt at furthering the frontend/backend split of Foldit by making interactive/poseview a "GUI only" sub-library, independent of the Rosetta libraries. The way this works is by making a new GUIPose object at the poseview level which is a pure virtual interface class independent of Rosetta. For now, this will be instantiated via either a GUIPoseProxy or a GUIWrappedPoseProxy subclass object, which have implementations at the interactive/application/appposeview level (and thus can access Rosetta). The classes in poseview have been re-written to use GUIPoseProxy, and those which needed actual Pose access have been moved to interactive/application/appposeview.

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