branch: interactive/develop 「№316」
Commited by: Brian Koepnick
GitHub commit link: 「bc5d7cf8e48dba1a」 「№5469」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 23:41:51
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5469 from RosettaCommons/interactive/wrapped-pose-copy [Foldit] wrapped pose copy fix No release notes



branch: interactive/develop 「№315」
Commited by: Brian Koepnick
GitHub commit link: 「8dbef5fa9bbf0d81」 「№5470」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 21:27:33
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5470 from RosettaCommons/interactive/macos-scaling [Foldit] Scale opengl view for high-resolution displays. No release notes



branch: interactive/develop 「№314」
Commited by: Brian Koepnick
GitHub commit link: 「28376b75418e70ee」 「№5510」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 21:27:07
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5510 from RosettaCommons/interactive/quaternion [Foldit] Add sstream header; seems needed to build quaternion tests on mac. No release notes



branch: interactive/develop 「№313」
Commited by: Brian Koepnick
GitHub commit link: 「ddbc9c2c2a5f5a39」 「№5509」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 21:26:50
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5509 from RosettaCommons/interactive/fileio [Foldit] Open ifstreams with in rather than out. No release notes



branch: interactive/develop 「№312」
Commited by: Brian Koepnick
GitHub commit link: 「36edcd49934c6a0c」 「№5451」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 21:26:17
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5451 from RosettaCommons/interactive/orthographic [Foldit] Add orthographic view option. Release Notes: - Added View Option for orthographic projection



branch: interactive/develop 「№311」
Commited by: Henry Solberg
GitHub commit link: 「5275d966dba72888」 「№5608」
Difference from previous tested commit:  code diff
Commit date: 2021-09-22 20:22:28
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5608 from RosettaCommons/interactive/solberg/cysteineish_crashes [foldit] address crashes related to disulfide bonds



branch: interactive/develop 「№310」
Commited by: Brian Koepnick
GitHub commit link: 「c0d06d283186d5eb」 「№5460」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 22:02:20
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5460 from RosettaCommons/koepnick/layerscore_tooltip [Foldit] Correct output in LayerScoreFilter Release notes: - Fix rare typo in Core Existence Objective report



branch: interactive/develop 「№309」
Commited by: Rocco Moretti
GitHub commit link: 「6c1b6f0db929fd00」 「№5584」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 16:13:12
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5584 from RosettaCommons/roccomoretti/interactive_pseudolocalize [ Foldit ] Add pseudolocalization The log_untranslated feature is good for letting third-party translators know which messages are being passed through the translation system but are untranslated in their current translation files, but it's not too useful for developers looking for a way to check which strings aren't actually being passed to translation. This PR adds a pseudolocalization language, which is basically just the English text with a bunch of diacritics added. The translated strings are also surrounded by `[` and `]`, so you can see the bounds of the string being sent through the translation machinery. The translator code has been adjusted to recognize the special pseudolocalization language code and automatically perform the transform on otherwise-untranslated strings. This way a developer can simply set their language to "Ƥşêúđöľöçâľíżê" and quickly see if their strings are being passed through the translation machinery, or if they're coming through as plain English text. RELEASE NOTES: Add a "pseudolocalization" language option, which should identify string not being set through the translator.



branch: interactive/develop 「№308」
Commited by: Rocco Moretti
GitHub commit link: 「eacd76453cf437df」 「№5450」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 16:11:03
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5450 from RosettaCommons/roccomoretti/interactive_help_update [ Foldit ] Update Help Panel to be more flexible. The current Help Panel has its content hard-coded in the StandaloneApplication directly. This makes it hard to update content. Create a new HelpPanel class which generalizes the logic needed for displaying the current style help panel. The content of the panel is no longer hard-coded, but instead present in the resources/help/ directory as a series of JSON files. This should hopefully allow us to iterate/expand/update help text more readily. The general organization is a series of "cards" which are organized based on "layouts"/lists which are a series of buttons in the left-hand pane. A small JSON-based domain-specific language lays out what the content of each card is. The implementation is somewhat general, so it should be straightforward to add additional content types and behaviors. (e.g. a button to launch a particular intro puzzle.) Right now the content is basically the same as the current version, except for some slight layout differences. The big change is the alteration to how the "Gameplay" and "Glossay" submenus work. Instead of a bespoke popup, I re-use the lefthand pane for a list of topics. I think this will generalize better, and will allow us to do multiple such nested lists, with arbitrary depth. An additional feature is context sensitivity. Items can be added/removed based on various settings. Right now it's just internal & secret keys availability, but we could theoretically add the ability to respond to puzzle type, or which actions are available on a given puzzle. This PR also includes a number of changes to various widgets, adding functionality that was helpful for getting the various widgets to work with the automated system. RELEASE NOTES: Update code behind the Help Menu, which should allow us to more easily improve the help content.



branch: interactive/develop 「№307」
Commited by: Brian Koepnick
GitHub commit link: 「2ad41bbab96c257d」 「№5559」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 15:53:36
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5559 from RosettaCommons/koepnick/foldit_pick_rotamers_buried [Foldit] Expand available rotamers in Pick Sidechains tool Release Notes: - Increased number of rotamers in Pick Sidechains tool



branch: interactive/develop 「№306」
Commited by: Brian Koepnick
GitHub commit link: 「064141cfd2fd5b7a」 「№5544」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 15:52:19
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5544 from RosettaCommons/koepnick/foldit_landing_image_mpmv [Foldit] Remove 3QSF from player designs displayed on landing screen - No release notes



branch: interactive/develop 「№305」
Commited by: Josh Miller
GitHub commit link: 「2be050a43342ca40」 「№5496」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 15:37:33
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5496 from RosettaCommons/joshmiller/korean-lang-text [Foldit] Update Korean description No release notes



branch: interactive/develop 「№304」
Commited by: Josh Miller
GitHub commit link: 「f520a7782a788eae」 「№5471」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 15:37:00
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5471 from RosettaCommons/joshmiller/lua-filter-data-null [Foldit] Prevent crash on filter.GetData when no data No release notes



branch: interactive/develop 「№303」
Commited by: Josh Miller
GitHub commit link: 「122f3307ec81f048」 「№5428」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 15:36:23
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5428 from RosettaCommons/joshmiller/20210602_Hansen [Foldit] Add structure.IsLockedAll() Lua function Release notes: - Added Lua function structure.IsLockedAll() which returns a table with values of IsLocked for all segments and sidechains, indexed by segment number



branch: interactive/develop 「№302」
Commited by: Josh Miller
GitHub commit link: 「895b9ccf4d19f2d2」 「№5562」
Difference from previous tested commit:  code diff
Commit date: 2021-09-20 10:04:55
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5562 from RosettaCommons/joshmiller/translation-dump [Foldit] Fix popup translations - Fixed a bug causing some translations to not appear



branch: interactive/develop 「№301」
Commited by: Henry Solberg
GitHub commit link: 「2209d7f666b69bd3」 「№5600」
Difference from previous tested commit:  code diff
Commit date: 2021-09-15 14:37:22
foldit.build.debug foldit.build.release foldit.defines foldit.levels foldit.unit.debug foldit.unit.release

Merge pull request #5600 from RosettaCommons/interactive/solberg/improve_rosetta_integration [foldit] Beautify code reintegrated into master



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