Merge pull request #5857 from RosettaCommons/roccomoretti/interactive_move_count_win_issue
[Foldit] Reset MoveCountTracker for new puzzle.
The MoveCountTracker was carrying the last action into subsequent puzzles. This means that if you play "Swing It Around" directly after "One Small Clash", the ActionPullSidechain (which is a "First use only" move cost) would be counted toward the "One Small Clash" move count, but not for the "Swing It Around". This would then cause the "One Small Clash" to fail the move count check that was added with PR #5813
The solution is to reset the MoveCountTracker for new puzzle loading, as the last-used action shouldn't carry over between puzzles.
RELEASE NOTES: Fix issue where intro puzzle win conditions weren't registering.